Sr. C++ Graphics Engineer
RIVE - United States
Work at RIVE
Overview
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Overview
Rive is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.
We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space!
Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.
Some of what you’ll do:
- Work on the bleeding edge of vector rendering technology by developing and enhancing the Rive Renderer.
- You will have the autonomy to create, dream, and implement features in conjunction with our roadmap.
- Work to advance Rive’s game engine integrations across Unity, Unreal, Defold, various C++ backends and future custom integrations.
- Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU.
- Optimize and ensure the quality of our existing C++ codebase.
This is not a game development position. Rive is developing middleware that involves low level graphics and shaders which is utilized by game developers. This is an opportunity to dive deeply into shaders and low level GPU rendering, ideal for someone passionate about the graphics area of the product we're building.
Requirements
What you will bring:
- 5+ years of professional experience programming in C++ with expertise in rendering and low level graphics.
- Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12)
- Experience in GPU shader programming (GLSL, HLSL, and/or MSL)
- Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD)
- Proven ability to come up to speed and contribute quickly to a complex code base.
- Self-directed with prior experience owning and delivering features.
- Passionate about game engines, game engine rendering and low level integrations. You’ve built your own game engine, and know the rendering stack well, and/or have previously worked in several game engines: Unreal, Unity, Godot, other AAA engines, or your own.
- Proficiency in dev tooling and automation (GitHub CI, etc.)
Bonus points for:
- Experience in WASM, WebGL, and/or WebGPU
- Prior experience working in a product startup or desire to work in a small, nimble environment
Location: U.S. Remote, with the ability to work core hours centered around Pacific time.
Benefits
Compensation and benefits: We offer a remote work environment comprehensive health, dental, and vision coverage as well as stock options. Rive is committed to fair and equitable compensation practices. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000.
At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.
Backed by prominent VCs like a16z and Two Sigma Ventures, we have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!