Gameplay Animator (Contract)
Sony Playstation - Los Angeles, California, United States, 90079![Sony Playstation](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Sony Playstation
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Overview
Experience, qualification, and soft skills, have you got everything required to succeed in this opportunity Find out below.Santa Monica Studio is seeking a Gameplay Animator for the development of an upcoming new title. Do you love collaborating with talented developers to build genre-defining games? Join us as we embark on a new journey!The Gameplay Animator contributes to the overall project vision by breathing life into our creatures, characters, and game world. They have practical experience of prototyping, developing, and implementing combat, locomotion, and other gameplay animations, can effectively balance aesthetic goals with technical constraints, and have a proven track record of execution from concept to ship.The Gameplay Animator will work closely with the Animation Director, Animation Leads, Combat Designers, and Technical Artists to deliver visually stunning animation work in support of the creative goals of a large-scale new project.Responsibilities
Work closely with the Animation Director, Animation Leads and the Combat Design Team during the pre-visualization process to develop combat and character navigation 3D pre-visIdeate, implement and iterate on animation assets, balancing the needs of style and functionFocus on character development, choreography, and timing of each move with the Animation Director and Gameplay Animation LeadCollaborate with Combat Designers and Gameplay Programmers to achieve the perfect balance between animation fidelity and gameplay responsiveness, to integrate moves into the game engine, and to monitor and troubleshoot any technical issues that might ariseAnimate keyframed characters, creatures, and props by hand; this includes hand-keyed facial expressions and lip sync as necessaryAssemble, edit, clean up, and enhance motion capture data shot on stage, including both body and faceAssemble and prepare navigation, combat, and world interactive move-lists for shooting on the motion capture stageWork with the Character Tech Art team to improve character rigs, tools, and workflowsProactively facilitate requests or information needs regarding any aspect of the animation creation processActively advance skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methodsRequirements
A strong demo reel that demonstrates expert knowledge of fundamental animation principles and acting skills, and the ability to create a full range of lifelike performances from the subtle to the dramatic and powerfulProficient command of weight, timing, and posing through both keyframing and the manipulation of motion capture dataHigh level of proficiency in MayaHigh comfort level with learning and utilizing animation systems and game engine pipelinesAbility to rapidly prototype, iterate, and explore animation style and functionalityAbility to succeed in a creative, team-oriented environmentExcellent communication, time-management, and organizational skillsAbility to work across multiple disciplines to gather feedback and address cross-functional issuesStrong production sensibilities, and the drive and talent needed to produce and implement the highest quality workB.A. in fine arts or relevant curriculum, or equivalent skillset1-3 years’ industry or related experiencePreferred Experience
AAA experienceExperience working with MotionBuilderExperience working with proprietary animation engines and toolsets
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