Sr Procedural Technical Artist (Contract)
Sony Playstation - Los Angeles, California, United States, 90079![Sony Playstation](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Sony Playstation
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Overview
Are you ready to apply Make sure you understand all the responsibilities and tasks associated with this role before proceeding.PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.Responsibilities
Research, define, extend, and maintain production pipelines, processes, and workflowsInterface with stakeholders – liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsWork closely with artists and designers to develop procedural systems and improve their workflowsParticipate in art asset reviews to help identify technical concerns or risksRequirements
Minimum 5 years of professional experience in computer-generated artSolid understanding of 3D mathIntimate knowledge of Houdini and/or procedural asset creationProficiency with MayaFamiliar with artist workflows and processesGood understanding of algorithm design and of their inherent complexityProficient scripting/programming experience in Python, PyQT/PySideAbility to write clean, maintainable and extensible code with attention to reusabilityEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred Experience
Industry experience working or shipping AAA titlesProgramming experience with C++Experience in design or creating world building toolsets
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