Senior Franchise Artist
Crystal Dynamics - Austin, Texas, us, 78716![Crystal Dynamics](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Crystal Dynamics
Overview
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Overview
Across internal and partner projects, this role’s goal is to accurately represent the spirit of curiosity and adventure the Tomb Raider brand exemplifies.
As a Senior Franchise Artist, you will provide:
IP Management / Partner Support:
Review partner art and visual design assets across multiple media formats, including characters, environments, and animations; ensuring all assets meet Tomb Raider brand standards.
Directional support including draw over, retouch, or paint-over of partner work as necessary.
Source and package 2D/3D art assets from our game catalog to aid partners in the creation of goods.
Collaborate with Franchise leadership to define quality benchmarks aligned with a licensee’s product and target audience.
Coordinate with Production owners to prioritize feedback.
Franchise Creative Support
Under the guidance of the Franchise Art Director, gather reference and assemble style guides to further develop Tomb Raider guidelines for licensees.
Build and maintain a deep understanding of Tomb Raider lore.
Support the Marketing team in the creation of illustrations, logos, and presentations.
Review and/or create assets for The Tomb Raider website, social media, and other external communication channels.
To be considered for this role, we require the following:
Proficient with Adobe Creative Suite, particularly Photoshop, Illustrator, and InDesign.
Experience in Microsoft Office, particularly experienced in designing presentations in PowerPoint.
A portfolio demonstrating your skills in 2D & 3D art, preferably including examples of work created for or provided direction on creation from external sources. Portfolio should include:
Examples of 2D and 3D art, including some realistic pieces.
Demonstration of advanced artistic understanding of anatomy, perspective, color, and lighting.
A shot breakdown specifying your direct responsibilities.
Familiarity working with 2D/3D game assets –
experience with Maya and/or Blender a plus.
Ability to work well in a deadline-driven, collaborative team environment.
Excellent emotional intelligence and effective communication skills.
Strong attention to detail and ability to provide constructive feedback.
Strong organizational skills with the ability to estimate workload and deliver on time.
Preference will be given to candidates who have:
Experience as an Artist within the gaming or entertainment industry.
Managed transmedia content for IPs with strong brand recognition, including a solid understanding of the IP approval process.
Worked with external vendors or agencies.
It will be a bonus if you also have:
Knowledge and understanding of video games; ideally an understanding of the Tomb Raider brand including lore, design, and aesthetics.
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