Product Designer
CoreTechs - Redmond, Washington, United States, 98052![CoreTechs](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
SUMMARY:Product Designer - XR (AR, VR, MR)
As a Product Designer, you will play a pivotal role in creating innovative, user-centric experiences for XR (AR, VR, MR) products within the Microsoft Windows ecosystem. You will collaborate with cross-functional teams to design and refine immersive experiences that are both functional and visually compelling
RESPONSIBILITIES:
Collaborate with designers, product managers, engineers, and other stakeholders to define and deliver on the product vision for XR experiencesDesign intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environmentsCreate wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flowsWork closely with developers to ensure the design vision is executed faithfully and efficientlyContribute to the development of design systems and best practices that support scalability and consistency across XR productsTypical Day in the Role:
Purpose of the Team: The purpose of this team is brining Windows through Mixed Reality. Need a Product designer / UX designer that has some experience with XR. Designing for AR, VR etc., the resource will help the team bring the whole of the Windows ecosystem into this spaceKey Projects: This role will contribute to bring Windows to MRTypical Task Breakdown and Operating Rhythm: The role will consist of 20% meetings, alignments, work sessions, 50% heads down working on tasks, Figma, unity, and the rest of the time will vary depending on the deadlines
QUALIFICATIONS:
Bachelor's degree in Design, Human-Computer Interaction, or a related field preferred2+ years of experience in product design, with a focus on XR (AR, VR, MR) or related fieldsProficiency in design tools such as Figma, Sketch, or Adobe XDStrong portfolio showcasing experience in designing immersive experiences for XR platformsExperience using prototyping tools for XR, such as ShapesXR, Bezi, or similar, to rapidly visualize and iterate on spatial experiencesExcellent communication skills and the ability to articulate design decisions effectivelyAbility to thrive in a fast-paced, collaborative environmentUnity experience is a plus
ADDITIONAL INFORMATION:Candidate Requirements:
Years of Experience Required: 2+ overall years of experience in the fieldDegrees or certifications required: No degree is required to be eligible for this roleDisqualifiers: Candidates with no portfolio and does not have examples of a couple of projects that they have worked on will not be eligible for the roleBest vs. Average: The ideal resume would contain any experience working in XR (whether it is working in the game studio, in working in VR games, working at Meta, etc.)Performance Indicators: Performance will be assessed based on quality of work and quality of deliverablesTop 3 Hard Skills Required + Years of Experience
Minimum 2+ years' experience with Figma - RequiredMinimum 2+ years' experience with Adobe suite - RequiredNote: Unity experience (any game engine Experiences is valid, but unity definitely A + and C sharp experience is A+ as well) - Not required, but a very nice to have
We are an equal opportunity employer, and we are an organization that values diversity. We welcome applications from all qualified candidates, including minorities and person with disabilities.
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