Senior Technical Artist
Jam City - Carlsbad, California, United States, 92002![Jam City](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Jam City
Overview
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Overview
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Recharge Days & Holidays
100% Employee Covered Medical, Dental, Vision Plan Base Plan
Life Insurance, 401k, Flexible Spending Accounts, Commuter Benefits & More
Happy Hours
Company Events
ABOUT THE ROLE
We are looking for a talented
Senior Technical Artist
to join our Cookie Jam team!
In this role, you will be creating complex tools, shaders, FX, and simple animations across a variety of assets and work on general technical problem solving/support. You will also help in improving the overall pipeline, and work closely with fellow artists & engineers on the art implementation to the game.
This role is open to remote candidates.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website, or a demo reel showcasing recent work upon application submission.
RESPONSIBILITIES
Be a bridge between Artists and Engineers.Work closely with team leads, Art and Game Directors.Work with Producers, advising on technical cost/impact of changes and requests.Research, define and advise on methods and tools prior to and during production.Develop and maintain art production workflow/pipeline.Monitoring work to be as efficient as possible with space/speed.Learn game engine capabilities and limitations, enthusiastic to 'find a way' to meet challenging artistic visions.Integrate assets in the game without sacrificing artistic vision or exceeding the technical limits of the platform.Develop shaders in Maya and Unity, and collaborate with engineering for parallel development in the game engine.Mentor Artists in chosen methods, optimizations, and tools for and during production. Actively advise or inform the teams/leads/Producers/AM of foreseeable issues or problematic techniques.Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs.Troubleshoot/debug/firefight technical issues.Write scripts/tools to aid artists create more efficiently.Assist in producing 3D elements and shaders.Cover multiple projects when needed.QUALIFICATIONS
Understanding of and experience with mobile device limitations and challenges.Must have worked on at least two 2D or 3D games from conception to completion.Must be well-rounded in the whole 3D pipeline.Proficiency in Maya, Unity, and Photoshop.Strong sense of technical and artistic aspects.Degree in Art, Engineering, or related field.Experienced in C#, PyMel, Python.NICE TO HAVES
Understanding of UI workflow.Experience in Animation.Has worked on a mobile game.
In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $90,000 - $140,000 salary per year.
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
ABOUT JAM CITY
Jam City is an award-winning mobile entertainment studio providing unique and deeply engaging games that appeal to a broad, global audience.
Led by CEO Josh Yguado, former 20th Century Fox executive, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City's global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date.
The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company's popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018.
Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Bogotá, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto.