Principal Mission Designer - Unannounced AAA project
Behaviour Interactive Inc. - Seattle, Washington, us, 98127![Behaviour Interactive Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Behaviour Interactive Inc.
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Overview
If you are interested in applying for this job, please make sure you meet the following requirements as listed below.Department and team:
Production / DesignStatus:
Permanent Full-TimeLocation:
Toronto, ONThe role:Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto, Seattle, Rotterdam, and the UK. Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic
Dead by Daylight . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated.Responsibilities:Design and own missions from the initial paper design to a shippable state, including the design of new gameplay ingredients and encounters;Iterate upon the mission's design through feedback and playtesting to ensure the desired player experience is met;Create the logic flow of missions through visual scripting and manage the associated data;Oversee the evolution of your missions through each step of conception, ensuring design intentions are respected towards final delivery;Establish and actively improve design conventions for mission goals, actions, pacing, etc.;Support and review the work of junior teammates;Provide time estimates and reprioritize goals as necessary;Create and present detailed design documents and associated requests;Collaborate and follow up daily with other departments.What we're looking for:10+ years of game industry experience as a level/mission designer, especially on AAA titles;Strong understanding of mission flow and pacing;Experience with visual scripting and sequencing tools (Blueprint, Flowgraph);Proficient with Unreal Engine and related tools;Ability and willingness to adapt to constant changes;Good communication skills, both written and verbal in French and/or English.
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