Technical Art Director - Blight: Survival
Behaviour Interactive Inc. - Seattle, Washington, us, 98127![Behaviour Interactive Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Behaviour Interactive Inc.
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Overview
Production / Art & AnimationStatus:
Permanent Full-TimeLocation:
Montreal, QCThe role:Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto, Seattle, Rotterdam, and the UK. Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic
Dead by Daylight . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP,
Blight: Survival . The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen, rapidly spreading and turning man into monster.Responsibilities:Understand a project art direction and oversee its development within the current production process;Define the technical constraints of art production in the project by automating tasks and improving processes to simplify production;Suggest and guide the development of best practices, solutions, and tools;Promote the reuse of resources, know-how, and tools;Conduct technological surveys and constantly push the edge of technology;Foster good communication with the creative and technical teams by assessing the impact of rendering methods on performance;Help assess costs associated with art production.What we're looking for:12 years of experience in 3D modeling, texturing, lighting, and special effects for video games, at least 5 in technical positions;Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset);Strong mandatory production experience with Unreal including Blueprints;Understanding of the rendering process on different platforms and strong ability to manage priorities;You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services, partnering with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture, recognized as one of the Best Places to Work in Canada by GamesIndustry.biz, and awarded Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
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