Unreal Artist/Technical Director – Virtual Production Four Point ...
Virtual Producer - Long Island City, New York, United States, 11101![Virtual Producer](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Virtual Producer
Overview
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Overview
Make your application after reading the following skill and qualification requirements for this position.In recent weeks, they’ve made a major investment to turn some of their space into a virtual production studio, have spared no expense with the LED panels and hardware, and have created a state-of-the-art brain bar with the latest technology available.
The VP stage will be mainly used for short-form content (marketing/advertising shoots) and is set to go live in Mid-February 2023. They already have major interest from their existing clients who want to book the stage for shoots.
Owing to this, they have a fantastic opportunity for an experienced Unreal Artist/Technical Director to join their team.
Working closely with the Virtual Production team, you’ll be responsible for creating demonstration materials, testing client content and running workshop content. During production, you’ll be working with the client’s creative Artists from the production team to assist in loading client content.
Other aspects of the Unreal Artist/Technical Director role include:
Build and assemble CG environments in Unreal Engine 4.5/5.
Oversee and produce 2D and 3D plate environments for Virtual Shoot when UE 3D environments are unnecessary.
Use appropriate tools to simulate real camera in UE 4.5/5.
Provide technical support as it relates to Unreal Engine and virtual set design.
Operate UE on set during Virtual Production Shoot.
Create per-visualization renders to be utilized to create presentations for clients, storyboards and VFX breakdown.
Interact with other related departments/clients, including Creative and Technical teams.
Develop internal digital file management protocols and Pipeline.
Possess a strong sense of composition, staging, and blocking.
Strong communication skills, organized and detail-oriented.
To qualify for this opportunity, the company is looking for an experienced Unreal Artist/Technical Director with experience working on Virtual Production projects.
The successful Unreal Artist/Technical Director will have detailed experience in Unreal Engine with the ability to load, manage and manipulate real-time content within the engine. You’ll also be able to generate 3D content in other DCC packages, such as Maya, to be imported into Unreal Engine.
In return for these skills, you’ll work on groundbreaking projects using groundbreaking technology with global powerhouse brands.
As the studio expands in the coming months, the role also offers the opportunity to build and lead your own teams.
To learn more about this exciting Unreal Artist/Technical Director role, click apply and we’ll be in touch!
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