Graphics Architect, Platform Architecture
Apple, Inc. - San Diego, California, United States, 92189![Apple, Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Apple, Inc.
Overview
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Overview
Posted: Aug 2, 2024
Role Number:
200561644
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it! The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Description
As part of the team, a successful candidate will:Assist in hardware performance analysis, graphics algorithm research, and optimizationContribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studiesCollaborate with the metal framework and driver teams to enable next generation Metal API featuresDrive development of new graphics techniques via prototyping to improve user experiences across a wide range of products and applicationsTrack upcoming trends in graphics hardware and software various application types, and assist in driving product development directions
Minimum Qualifications
BS degreeExperience in design or architecture of real-time graphics hardware systemsExperience with software architecture and development
Preferred Qualifications
MS or PhD degree in CS, CE, EE or equivalent7+ years of relevant industry experienceExperience working with cross-functional teams to understand product requirementsExperience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)Experience in performance analysis and optimization of graphics algorithmsExperience building prototypes and models to prove key details of architectural changesExperience writing architectural specifications and requirements
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $197,400 and $296,300, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan.You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition.Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
More
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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