Sr Combat Designer (Hero)
Sony Interactive Entertainment - Los Angeles, California, United States, 90079![Sony Interactive Entertainment](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Sony Interactive Entertainment
Overview
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Overview
Create and drive Player combat moves, systems, and tools from initial design through implementation, iteration, and completionCreate and maintain complex state machine and behavior tree scripting architectures for charactersMaintain, tune, bugfix, and polish all aspects of character implementation, including animation, visual effects, character controls, behaviors, and other systems, to a polished, shippable qualityIteratively work within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art, VFX, sound, etc.Attend and participate in combat-specific discussions concerning combat design and combat design issuesAttend and participate in production-related discussions concerning relevant feature pipelines and roadmapsValue the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay elementRespond and act on playtest and lead feedback with the aim of creating the best experience for all player skill levelsDrive and create opportunities for value addition within the team and studioRequirements
4+ years in game development, with at least 2 in a character combat design capacity (creative and technical)Significant experience using text-based and visual scripting languages to set-up character logic, debug complex problems, and test work thoroughlySelf-sufficient in getting to the root of a problem or issue and taking the necessary steps to find solutionsBasic knowledge of vector math, scripting languages, and code (e.g., XML, C++, Lua)Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned charactersMust have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun with regards to hero combat and enemy designAbility to think logically with a strong level of attention to detail; should be able to break down design concepts and analyze them with regards to purpose and intentMust possess quality written communication skills and the ability to convey abstract conceptsMust be able to professionally communicate and work with other members of the game production team.Must be able to speak to and discuss, in depth, hero combat systems, mechanics, and enemies in one or more 3rd person melee action RPGsPreferred Experience
Candidates who are fluent with the combat design choices, systems, mechanics, and enemies in God of War (2018) and God of War Ragnarok (2022) are preferred#LI-SMS
All the relevant skills, qualifications and experience that a successful applicant will need are listed in the following description.#LI-MC1Equal Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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