Snail Games USA
Associate Technical Artist
Snail Games USA, Beverly Hills, California, United States, 90211
Summary
Have you got the right qualifications and skills for this job Find out below, and hit apply to be considered.The Associate Technical Artist at Snail Games USA will support the art team by creating tools and maintaining pipelines that streamline the production of game assets. This role involves working under the guidance of senior technical artists to implement technical solutions and ensure artistic goals are achievable within technical constraints.
Key Responsibilities
Assist in the development and maintenance of art pipelines.
Create tools to improve the efficiency of the art production process.
Work closely with artists to troubleshoot and fix issues related to art asset creation.
Learn from senior technical artists to enhance technical skills and understanding of complex art systems.
Participate in the continual refinement of workflows to ensure smooth development processes.
Qualifications
Bachelor’s degree in a relevant field or equivalent experience.
1-2 years of experience in a technical art role, preferably within the gaming industry.
Familiarity with 3D software (Maya, Blender, 3ds Max) and game engines (Unreal Engine, Unity).
Basic scripting knowledge in Python or similar.
Strong communication skills and eagerness to learn.
Compensation
Salary Range:
$50,000 to $70,000 annually, depending on experience.
Benefits:
Comprehensive benefits package including health, dental, vision insurance, 401(k), paid time off, and opportunities for career advancement.
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Have you got the right qualifications and skills for this job Find out below, and hit apply to be considered.The Associate Technical Artist at Snail Games USA will support the art team by creating tools and maintaining pipelines that streamline the production of game assets. This role involves working under the guidance of senior technical artists to implement technical solutions and ensure artistic goals are achievable within technical constraints.
Key Responsibilities
Assist in the development and maintenance of art pipelines.
Create tools to improve the efficiency of the art production process.
Work closely with artists to troubleshoot and fix issues related to art asset creation.
Learn from senior technical artists to enhance technical skills and understanding of complex art systems.
Participate in the continual refinement of workflows to ensure smooth development processes.
Qualifications
Bachelor’s degree in a relevant field or equivalent experience.
1-2 years of experience in a technical art role, preferably within the gaming industry.
Familiarity with 3D software (Maya, Blender, 3ds Max) and game engines (Unreal Engine, Unity).
Basic scripting knowledge in Python or similar.
Strong communication skills and eagerness to learn.
Compensation
Salary Range:
$50,000 to $70,000 annually, depending on experience.
Benefits:
Comprehensive benefits package including health, dental, vision insurance, 401(k), paid time off, and opportunities for career advancement.
#J-18808-Ljbffr