CONTRACT - Graphics Engineer, SDET (NTD)
Nintendo - Redmond, Washington, United States, 98052![Nintendo](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Nintendo
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Overview
DESCRIPTION OF DUTIES
Testing of Nintendo's graphics APIs and graphics tools: debuggers and profilersDevelop, maintain, and improve the graphics testing for Nintendo's systemsImplement test cases, improve testing platforms, develop and create CI automated testsHelps drive found defects to resolutionWork with development team to understand requirements of unit under testWork with DevOps on any CI automatic test issuesThis is a development role with automated test creation and infrastructure
SUMMARY OF REQUIREMENTS:
Solid understanding of fundamental graphics programming conceptsSolid understanding of one of the following graphics APIs: Vulkan, OpenGL, or DirectX/D3DKnowledge of software testing methodologies and software quality assurance processesExperience with git version control systemProficient in C, C++, C# or equivalentBuilding and running software in both Windows and Linux environmentsBS in engineering or related field
This position is onsite in Redmond, WA, and not open to remote status at this time.
This contract position has a base pay range of $45 - $65 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
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