CONTRACT - Software Engineer - Multimedia Technology (NTD)
Nintendo - Redmond, Washington, United States, 98052
Work at Nintendo
Overview
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Overview
DESCRIPTION OF DUTIES
Design and develop software to support multimedia use cases. Develop new features capable of being successfully deployed in massively used gaming console. Communicate and collaborate effectively with other engineers. Drive software development activities in small team settings.
SUMMARY OF REQUIREMENTS:
5+ years of software development. Excellent C++ coding, debugging, and analytical problem-solving skills. Experience with embedded design and environment. Degree in Computer Engineering, Computer Science or Electrical Engineering. Solid understanding of multi-core SOC devices and low-level kernel software. Strong working knowledge of audio and video processing, including compression, transport, and rendering. Hands-on experience with media streaming technologies [MSE, HLS]. Hands-on experience with digital rights management schemes. Hands-on experience with media codecs [AVC, AV1, VP9, AAC, and OPUS].
This position is onsite in Redmond, WA, and not open to remote status at this time.
This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
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