Unreal Environment Artist Temporary
AGBO - Los Angeles, California, United States, 90079![AGBO](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at AGBO
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Overview
The Environment Artist (Project Hire) will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. _
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Responsibilities
Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
Breakdown environment tasks, create asset briefs and help support both studio and external artists.
Qualifications
3+ years of professional experience in computer-generated art for entertainment or games.
Experience building environments from initial blackout to final polish/ship.
A portfolio with examples of environment asset creation and/or world building.
Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
A strong understanding of scene composition, scale/proportion and lighting.
Excellent communication skills and enjoy collaborating with other team members and departments.
A strong work ethic, are self-motivated, organized and work well with deadlines.
Basic understanding of the Sequencer and Movie Render Queue.
Preferred Qualifications
Experience procedural world building methods & techniques (PCG, Houdini or other).
Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
Experience lighting environments in Unreal Engine.
Environment concepting skills.
Experience with live shoots on a motion capture stage or experience with LED Wall projects.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. Los Angeles based preferred. Hybrid work model preffered.