Senior Technical Artist - Dead By Daylight
Behaviour Interactive Inc. - Seattle, Washington, us, 98127![Behaviour Interactive Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Behaviour Interactive Inc.
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Overview
Product Group / Art & AnimationStatus:
Permanent Full-TimeLocation:
Montreal, QCThe role:
The Technical Artist is essential to ensure that technology, tools, and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.You would be working with a wonderful team on our award-winning IP Dead By Daylight!In this role you will:Act as a resource person for the team members to determine the technical impact of the artistic vision;Simplify production by finding ways to automate tasks and improve processes;Develop best practices, solutions, and tools in order to solve problems;Promote the reuse of assets, know-how, and tools across multiple projects;Ensure that the team has the technical expertise to do the work required in the project;Seek to constantly push the limits of technology;Establish strong communication between the creative and technical teams;Find innovative solutions and demonstrate expertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;Have a strong comprehension of the rendering pipeline in order to gauge the impact on performance.What we're looking for:6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects, and scripts (shaders, foliage, profiling);Technical knowledge in real-time 3D graphics and digital content creation pipeline;Real-time and pre-calculated lighting knowledge;Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);Mandatory experience with Unreal (other game engines will be considered an asset);Understanding rendering hardware on multiple platforms, specifically, PC and current generation consoles;Good knowledge of PBR workflow;SpeedTree / Pivot Painter proficiency as well as other appropriate software and hand modeling techniques for foliage assets;Understanding of profiling and optimization on multiple platforms;Knowledge in Niagara or Houdini is a nice-to-have.Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects.
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