Character Artist (Temp)
2K - California City, California, us, 93504![2K](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at 2K
Overview
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Overview
Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrushUse our toolset to create and maintain bodies, attires, and hairFollow a PBR-compliant workflow to build textures and materialsTake ownership of characters from the style-guide phase to final in-game approvalTroubleshoot character-related issuesCollaborate closely with tech art, production, and engineering teamsDevelop extensive knowledge of our software and systemsProvide feedback to outsource vendorsEnsure timely delivery under production constraintsWho Will Be a Great Fit:
2+ years of experience as a character modelerProficiency in Maya, Substance Painter, Photoshop, and ZBrushA self-starter with a passion for learning and strong problem-solving skillsSolid understanding of anatomy and game engine limitationsAbility to take direction, work independently, and contribute in a team environmentPassionate about video games (not just ours!)Might Be Nice:
Experience with Flow Production Tracker, Perforce, Jira, or Marvelous DesignerSkills in rigging, geometry deformations, and Grooming workflows (x-gen)Hyper-realistic likeness face sculpting from photo and video referencesUnderstanding of the end-to-end game production process