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LOCALS Only Urgent Need Technical Writer
Usm - Redmond, Washington, United States, 98052 17 hours ago
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CONTRACT - Production Designer
Nintendo - Redmond, Washington, United States, 98052 1 months ago
Nintendo of America Inc.About Nintendo:Nintendo Co., Ltd., headquartered in Kyoto, Japan, has created franchises that have become household names worl...
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Program Marketing Manager 4
Bucher & Christian Consulting, Inc. dba BCforward (BCF) - Redmond, Washington, United States, 98052 2 months ago
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QA/Expeditor - Myrtle Beach-Hielan
Chili's Grill & Bar - Myrtle Beach, South Carolina, United States, 29588 23 days ago
Our Quality Assurance Specialists ensure each Guest receives perfectly prepared, high-quality food. They provide dependable, fast service that is abso...
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QA/Expeditor - Spring Valley-Hilean
Chili's Grill & Bar - Columbia, South Carolina, us, 29228 23 days ago
Our Quality Assurance Specialists ensure each Guest receives perfectly prepared, high-quality food. They provide dependable, fast service that is abso...
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Associate Producer
Blackwomenintech - Washington, District of Columbia, us, 20022 16 days ago
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Go to next pageTech Artists - Redmond, Washington, United States, 98052
Hello from Microsoft! We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond). You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group.
Find out if this opportunity is a good fit by reading all of the information that follows below.Main responsibilities:Collaborate with the Art team to create procedural assets.Work with the Technical Art Director developing new large-scale generation and simulation systems.Work with the Technical Art Director on enabling PDG cooking of procedural assets.Working with the Development and Art teams rendering large scenes.Photo-real rendering and VFX work.You will need at least three of the following Houdini skills:Creating HDAs to share with other artists.Procedural geometry creation with SOPs.Use VEX to create efficient geometry algorithms.Fire & Smoke VFX.Creating DOP networks from scratch for new simulation types.Use Python to interact with external data sources and APIs.Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc.Develop new Materials and Shaders from scratch.Texture creation/wrangling for PBR systems, e.g., ensuring the Albedo levels are correct for a specific surface.Bonus Skills:PDG workflow development.Arnold materials and shaders.Working knowledge of Maya.Working knowledge of Blender.Working knowledge of camera technology, lenses, sensors, etc.GIS and map data.Please contact Deanne from Aquent: dgilman@aquent.com for resume submissions and general information about the positions, location, etc.
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Microsoft contract positions for Houdini Technical Artists