Technical Artist
CoSM - Los Angeles, California, United States, 90079![CoSM](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
Summary:
We are looking for a Technical Artist to join our team in Los Angeles. This person will be responsible for building 3d environments based on project scope, stylize and light each scene towards a given reference, and develop interactive game functions for our digital environments. The primary focus will be on projects related to our sports and entertainment activations.
Responsibilities:
Work with cross disciplinary teams to design and build unreal engine 5 levels.Create 2d and 3d assets within guidelines to be used in UE5Write blueprint scripts to demonstrate specific behaviors.Recreate existing assets to gain performance (rebuild geometry, create new uv maps, make new layers and groups.Experience:
5+ years of experience in game development or the tech industry operating as a technical artistExperience with Unreal Engine 5.Experience with character rigging techniquesExperience with DCC tools such as Maya, Rhino, Substance, 3DS Max, and Blender.Experience with real time asset implementation and optimization techniques.Working knowledge of DMX protocol a plusThe annualized base salary range for this position in California is $105,000 to $140,000. The base salary offered will factor in internal equity and may also vary depending on the candidate's geographic region, job-related knowledge, skills, and relevant experience, among other factors.
Cosm is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
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