Level Designer
Promote Project - California, Missouri, United States, 65018![Promote Project](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Promote Project
Overview
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Overview
ABOUT USMountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.We’re creating the types of games that bring people together — and keep them together for 'just one more round.' The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.We’d love for you to join us.THE ROLEWe’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great-level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.Level Designer
Location
Remote, CASalary
$60,000 - $70,000 a year (USD)YOU'LL BE RESPONSIBLE FOR
Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiencesFollowing existing metrics and standards for maps, and helping create and maintain those standardsMaintaining existing maps, by investigating and responding to reported issuesSetting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.Incorporating Duality thinking into map experiences and architectureDeveloping compelling team combat areas through rapid gray box prototypingCollaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environmentsContributing to concept, direction, and gameplay designs for all Mountaintop projectsWorking collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypesInventing, extending, and maintaining design processes, tools, and workflowsContributing to a team culture that prides itself on excellence, innovation, trust, and respectABOUT YOU
A love for playing and making amazing gamesOne shipped game title or equivalent map experienceExperience creating maps for competitive FPS multiplayer gamesDemonstrated ability to analyze and critique maps from a competitive shooter design perspectiveSelf-motivated and eager to contribute in many different areas of developmentExcellent verbal and written communication skillsPLUSES
Experience working with Unreal Engine 4 or 5Familiarity with all aspects of FPS map creation in a production environmentPassion for competitive first-person shooter genreDeep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)Experience with Source enginePlease mention the word
HAPPIER
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