Senior Technical Artist - Rigging (Unannounced Project)
Arenanet - Bellevue, Washington, us, 98009![Arenanet](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Arenanet
Overview
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Overview
WHAT YOU’LL DO
Build, test and maintain rigs for a variety of dynamic art assets.
Develop constraints, custom deformers, secondary motion
Create tools within Maya to support and push forward workflows across Rigging and Character Art.
Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
Staying current with the latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
WHAT YOU’LL NEED TO BE SUCCESSFUL
A degree in a relevant field or equivalent professional experience in the game industry as a Character Rigger, Technical Animator, or a similar/related role.
5+ years of production experience creating complex rigs for games
A demo reel and online portfolio showcasing exceptional skills in creating motion controls for animation, complex deformation, and skinning of the body and face of characters and creatures.
Understanding of human body and facial anatomy as it relates to game asset creation and topology.
Strong Python, Mel or OpenMaya, with the ability to demonstrate these skills in a practical test if required.
Experience working with Unreal Engine in the context of animation.
Strong communication, self-management, and organizational skills.
Effective time management skills, with the ability to meet deadlines and project milestones effectively.
PLUSES
- Please note that these are desirable skills and are not required to apply for the position.
Experience creating animation scripts/tools for Motionbuilder, Maya, is highly advantageous.
Experience creating assets and pipelines using Houdini in production.
Experience with C++ is highly advantageous.
C# programming skills.
3D Math background.
Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
Understanding of sculpting tools
Experience with texturing packages such as painter/designer
Experience with Havok
Experience with Cloth/Marvelous designer
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