Gaming - Technical Artist
Aquent - Seattle, Washington, us, 98127Work at Aquent
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Overview
Have you got the right qualifications and skills for this job Find out below, and hit apply to be considered.Role Responsibilities (including, but not limited to):Partner closely with the engineering and design teams to develop content across a range of devicesImplement runtime logic within a complex real-time environment with performance limitations in mindDevelop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugsQuickly solve issues with cross-functional leadsDesign, manage, and maintain the pipeline from artists and end-users through to deploymentPrototype, profile, and optimize custom shadersMust-Have Skills:Experience with procedural generation in HoudiniExperience with prototyping and gameplay programming in Unity or UnrealExpertise with DCC packages and DCC-to-game engine pipelinesExperience collaborating on multi-disciplinary teamsExperience communicating across team members including engineers and designersExperience in real-time content creation (characters/environments/VFX/animation/lighting)Experience working with version control systems (Git, Perforce, etc.)Nice-to-Have Skills:Experience with Generative AI models and conceptsDeep knowledge of game engines, preferably UnityBeing passionate and informed about emerging technologies and video gamesSelf-motivated, product-thinking mindsetThe target hiring compensation range for this role is $77 to $85.55 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
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