VFX Artist
Zenimax - Dallas, Texas, United States, 75215![Zenimax](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Zenimax
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Overview
id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented
VFX Artist (Mid or Senior)
to join our team making AAA games. Candidates should have significant experience in real-time VFX asset creation, as well as a self-motivated drive to improve upon the systems and processes used in VFX creation. Applicants should have shipped at least one AAA title, including console platforms. Candidate’s portfolio should demonstrate high quality VFX with a wide variety of styles. Position is based onsite in Richardson, Texas.Responsibilities
Ability to take art direction with or without concept art, maintain a given style across a variety of assets, and to expand that style to fit the requirements of new assets.Recognizing what VFX are needed early in the prototyping stage and supporting pre-production with VFX previsualization and prototype VFX.Designing, creating, and integrating VFX from start to finish.Rendering animated loopable and/or tileable textures.Working closely with animators and designers to develop and integrate gameplay VFX.Set dressing of environments and cinematics with VFX.Testing, debugging, solving problems, and fixing bugs.Performance testing and optimizing VFX for different platforms.Provide schedule estimates for asset production.Finding and addressing bottlenecks in the VFX production pipeline, assessing tools needs, and finding better workflows.Qualifications
3+ years game industry experience.Portfolio demonstrating a wide variety of VFX.Have shipped at least 1 AAA title as VFX artist.Excellent sense of scale and composition/framing.Ability to adhere to a cohesive aesthetic as set forth by the Art Director.Understanding of rendering techniques, real-time shaders, and lighting.Knowledge of environment asset creation, scene construction, and lighting.Ability to create high quality animated, tileable, and loopable textures.Proficiency in generating assets in Modo, 3ds Max, Maya, Houdini, and/or similar software for use in fx.Understanding of performance optimization and technical limitations.Ability to learn quickly in-house tools.Works in an organized and timely fashion.Good time management skills and efficient development processes.Excellent oral and written communication skills.Preferred Skills
Familiarity with the id Software products, family of engines, tools, and material creation.Passion for gaming.Interest in new VFX technologies – real-time and offline rendering.Console development experience.Traditional art skills including sketching, illustration, painting, photography.University or equivalent art-related degree.Experience using Houdini and/or other fluid and rigid body simulation software.Experience with Perforce.
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